![]() ![]() A couple of features have been added-like the gamebreaker-but nothing like the improvements we saw from 2001 to 2002.Īs always, though, this is a well-presented package. The AI has been improved, the control is even more solid and diverse, and the graphics have gotten slightly better. Little things have been done to improve the game over last year's offering. What is a bit distressing is that 2003 plays like a slightly sharpened 2002. It's more stimulation than simulation at this point, with lots of flashy replays, gimmicky devices in gameplay, and off-the-wall commentary. For a while on the PlayStation, it looked as if the game was going to adopt a simulation style, but if 2002-and now 2003-are any indication, the more sim-style-stirrings have been squashed for the time being. Over the years, the series has matured considerably from a graphical standpoint, but stayed true to its roots by providing a fast-paced, action-heavy hockey game that skews more toward an arcade-style than many of EA's other offerings. I've been in line for every version since '94, and that continues to the present. One year, I won the Stanley Cup with every single franchise. In college, I played the Genesis versions until my eyes practically bled. There hasn't been a series I've logged more time on than Electronic Arts' NHL. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |